Might & Magic is a legendary franchise in the realm of Role Playing Games (RPG) games, with a legacy that stretches back up to 1986, it has been instrumental in shaping the complex and layered RPG experiences of today.
However, since the acquisition of the 3DO company that owned the franchise by Ubisoft in 2003, the resultant games have been largely underwhelming.
With Elemental Guardians, Ubisoft seeks to revive the franchise and early impressions are largely positive. Like most RPG games on mobile today; there are a slew of creatures to collect, numerous ways to grow and level them up, various evolution processes and a lot of game modes to ‘farm’ your creatures. On the rewards side of things, there are daily login rewards and objectives, free creature drops and a lot of ways to collect resources.
The game’s visuals and colours are beautiful as expected; the music ranges from a pleasant encouraging melody on the maps to tunes of encouraging battle music that changes its tone depending on how you are faring. With vibrant colours and great sound, the overall experience is quite appealing.
The game requires you to collect creatures in teams and wage battle both in a single player campaign and online modes for progression and rewards. Most final level bosses are giant dragons with thundering roars and huge health bars to be depleted. While the battles can get tiresome and monotonous, what stands out is the way creatures are sorted. They are sorted by elemental nature (à la Pokémon), nature of combat (fighter, support, tank) and a star based ranking system.
If you can quickly master the element-based combat benefits and develop a coherent strategy for your team, this game can have you hooked in no time. However, please keep in mind that with an energy system and time-based caps; you could be playing this for the next year or two to reach an elite level (like with most Mobile RPGs).