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Home | Features | A Rising Fenyx When Gods Need The Help

A rising Fenyx: When Gods need the help

Those who like RPG games and haven’t played one in a long time, you can try the Immortals Fenyx Rising

By Aditya Deshbandhu
Published Date - 27 March 2021, 06:09 PM
A rising Fenyx: When Gods need the help
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This review is a long time coming and it has taken me the last three months to decide if Fenyx deserved one as this is a game that divides opinions on several fronts. Debuted as Gods and Monsters at E3 2019 this was one of the games I was most looking forward to because of its incredible Zelda: Breath of the Wild inspired design and the fact that it was set in mythological Greece and made by the same team that made Assassins Creed Odyssey.

The combination was just perfect and an Action RPG that was Zelda for cross-platform seemed like a win-win for everyone. However, Fenyx is a mixed bag and it is important to understand why.


First things first, this is a solid game and you will have quite a bit of fun playing it and to anyone who wishes to play an RPG right now, this is one I am going to recommend. However, as reviewers we hold games to a higher standard; we expect them to push the envelope in terms of the interactions they offer and the stories they wish to tell.

Fenyx is a great combination of the interactions from other games. For example, visual design, movement, health and stamina, and the puzzle-solving aspects are all modifications from Breath of the Wild. Combat combinations come from the Assassins Creed franchise and specific combos for weapons come from games like Devil May Cry. The world design here is fantastic but elements of flight are inspired from games like Sky and Anthem, and the only element that stands out is the wonderful banter-filled commentary that Zeus and Prometheus indulge in as you play.

After my first few hours, the narration was the only thing that drove me to dive into the game again, for a game as beautiful and interactive as this, that should serve as a warning sign. Solidity that lacks charm? I guess so. In terms of the story, the narrative is great and, at times, the painting-like world can steal your heart but those moments are fleeting. The mythical weapons that the game offers you to fight the hordes of Tartarus can get a bit underwhelming as you struggle to find reasons for the grind. Without a unique differentiating aspect, great mechanics can also falter when the soul is amiss. Give it a try if you haven’t played an RPG in a while, else stay away.

Sneak Peek

Innovative Gameplay: 3.5

Game Handling & Quality: 3.5

Value for Time: 4.5

Overall: 3.8

Verdict

Innovative Gameplay: 3.5

Game Handling & Quality: 3.5

Value for Time: 4.5

Overall: 3.8

What Stands Out

  • This game is a painting period, a brilliant composition that is only elevated by the experience.
  • The ray-tracing is terrific here; it’s subtle but enhances everything. Just the lights, reflections and effects accentuate this game and the genre significantly.

Fails to impress

  • Playing this game with a controller on the PC can be a hit and miss as it constantly shuffles between the keyboard and controller input on its own.
  • The one novel element that helps a game stand out from the others is missing.

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